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SUBAQUA

ROLE

Texturing Artist

DESCRIPTION

‘SubAqua’ is a large format immersive and interactive game designed specifically for 360º projection at the UTS Data Arena using real-time visualisation technology.

"Groups of players enter the space as if crewing a futuristic submarine. As they dive below the surface of the water they discover an impressive sunken underwater world filled with wonder and danger. Using spatial motion tracking, the team must move collectively in the space to steer the sub through the underwater terrain. Armed with interactive tools, they must open iron gates, ward off threatening sea creatures and defend themselves from the dangers of the deep."

Later on this project was imported and used as a visual experience in the Vivid House, Sydney 2022.

YEAR

2019, 2022

FORMAT

Interactive game

PLATFORM

UTS Data arena in 2019, later on the Vivid House for Vivid Sydney 2022

PROGRAMS

Maya, Photoshop, Substance Painter, Unreal Engine

SOME OF MY WORK.

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